Disgaea 5 Hoe to Get Dlc Weapons Again
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PlayStation 2,Nintendo DS
Unlike most RPGs, items in Disgaea are complex entities in their own rights. They have a level, a rarity, may be inhabited by Specialists, which increment their power, and might be more or less powerful at a item level considering of actions taken while leveling them. All of these factors contribute to their dominance. In addition, characters go different levels of do good from the same item based on a number of factors.
Every grapheme can hold four items. 1 must be a weapon (Wpn), and three must be from the "Etc" category. Monsters tin simply use Wpn-Monster weapons, and humanoids can use any Wpn except Wpn-Monster. Every item that a grapheme holds can increase x statistics of that graphic symbol, and may have other effects:
Rank | Name | HP | SP | ATK | DEF | INT | SPD | Hit | RES | MV | JMP |
---|---|---|---|---|---|---|---|---|---|---|---|
39 | Accelerator | 200 | i,000 | 3 | 30 | ||||||
40 | Cosmic Blade | 300 | 300 | two,000 | 300 | 300 | 300 | 300 | 300 |
Above are the statistics for a very good pair of shoes and a very skillful sword, with the items at normal rarity, with no specialists, and at level 0. In practice yous will never detect items that have no specialists to beginning.
The but other type of item has the designation "Particular" and is never equipped on a character: information technology is used by a character from inventory. These items are by and large curative (restoring HP and/or SP), although they do have other uses.
Aside from characters, you take ii places to keep items: the Particular Bag and the Warehouse. The Item Bag can hold 16 items; the Warehouse can hold 256. The simply times you can access items in the Warehouse are when using "Equip" or "Item" from the castle bill of fare, or while ownership/selling items at the shops in the castle. Yous can utilise or equip items from the Item Bag while in the Dark Associates, in battles, at the Item World, and everywhere that you can apply the Warehouse. To switch betwixt the Warehouse and Item Handbag, utilize and and .
Formulas for Item Leveling [edit]
All numbers are related to individual statistics; in item, the current number of specialists and the specialist counter are different for each stat that the particular has.
- n: Level (as shown in boxing screen)
- x: Detail generals counter (global to the item)
- b: Base of operations stat of the item (stat of a Normal item)
- c: Specialist counter
- p: Number of specialists currently on the item
- i: Initial stat of the item (stat of the actual item)
- s=1 if i>0, -1 if i<0, or 0 if i=0
All numbers are computed/stored with high precision; nonetheless, numbers are rounded down to the nearest whole.
Skipping/clearing level northward |
|
Killing an Particular General |
|
Killing an Item King |
|
Killing an Item God (two) |
|
The death of an Particular General or Item King is always calculated subsequently the increment for the level that the General/Rex was on.
Annotation: no item can have more than than sixteen specialist slots.
What all of this math really means is that:
- You should always kill Item Generals/Kings/Gods.
- If you lot want an extra heave to an item's stats, get out a specialist on the item while leveling it. Each specialist is worth 270 extra points to whichever stat information technology boosts on a Legendary item, if left for all 100 floors and all Generals/Kings/Gods are killed.
- If you want to maximize whatsoever particular stat on an item, you accept to subdue and remove all of the native specialists before you defeat the showtime Particular General. This will require using Mr. Gency'south Exit before finishing floor B10. Once you have removed all the native specialists, but before you lot impale the outset Item General, fill every slot on the item with specialists that boost whatever stat yous are trying to maximize (east.chiliad., to maximize ATK, fill the item with Gladiators). Then, become back into the particular and proceed to level it, killing all Item Generals, Kings, and God. Later on killing each Particular Male monarch, the particular gains a specialist slot, then exit the Item World at that indicate and put some other specialist on the item.
- There is no difference between clearing and skipping floors, as long as you kill Particular Generals/Kings/Gods.
- If you level any item with a negative stat to level 100, that negative stat ends up being exactly -100.
Rarity [edit]
In that location are three levels of rarity: normal, rare, and legendary. Below, the properties of each are listed.
- Stat Bonus: Percentage increase of the start 8 stats on the item (HP, SP, ATK, INT, DEF, SPD, HIT, RES) over the charts below.
- Initial Specialist Infinite: How many Specialists tin can inhabit the particular, at level 0.
- Display: How the name of the item will be displayed on lists.
- Identifier: What shows upward on the item screen to signify this rarity.
- Rarity Number: What rarity numbers correspond to this rarity.
- Item World Depth: How many levels exist in the item world inside this type of item.
- Notes: Any other information.
Normal [edit]
- Stat Bonus: None
- Initial Specialist Space: 4-6 (5-7 if it was a Bonus Gauge reward from an Item World stage)
- Brandish: Flat blackness text
- Identifier: None
- Rarity Number: 32-255
- Item Earth Depth: xxx
- Notes: Only normal items can be purchased from the shop in the castle.
Rare [edit]
- Stat Bonus: +25% ((northward * 5 / 4) rounded downward)
- Initial Specialist Space: 7-9 (8-10 if it was a Bonus Gauge reward from an Detail Globe phase)
- Display: Flashing silver text
- Identifier: Rare
- Rarity Number: 8-31
- Item World Depth: 60
Legendary [edit]
- Stat Bonus: +fifty% ((due north * three / 2) rounded down)
- Initial Specialist Infinite: x-12 (xi-13 if it was a Bonus Approximate reward from an Item World stage)
- Display: Flashing gold or blue text
- Identifier: Legendary
- Rarity Number: 0-vii
- Item World Depth: 100
- Notes: Most Legendaries have gold text; Hyperdrive, Super Robo Suit, and Yoshitsuna accept blueish text and oversized icons.
Item Do good [edit]
Yous may notice when equipping an particular that you lot gain more or less benefit from that item than its listed stats. There are four reasons for this: Weapon Mastery, character level, stat aptitude, and identical rarity bonus.
Aptitude [edit]
Every form has aptitudes for each of the eight basic stats; these vary from 40% to 150% and evidence upwards on the character creation screen and on the character status screen. Aptitudes deed every bit a multiplier to stat gains from items. For example, a level ane character equipping a normal Muscle World (1,000HP) will get 500HP with a 50% HP Bent, one,000HP with a 100% HP Aptitude, or 1,500HP with a 150% HP Aptitude. The aligning for Aptitude is practical after all other modifiers.
Weapon Mastery [edit]
When equipping a non-monster weapon, you lot become a bonus to all the weapon's stats equal to the equipping character'southward Weapon Mastery for that weapon blazon times 5%. The formula is (weapon stat)*(ane + mastery*.05). The maximum Weapon Mastery is 255, and then the maximum Mastery bonus is 1,275%, for a total maximum of 1,375%. According to some sources, the maximum Mastery bonus from specialists is ane,900%.
Character Level [edit]
For monster weapons and accessories, you get a bonus based on the level of the character. These bonuses do non normally employ until the postgame, since they practise not start until level 100, only they become quite substantial at later levels. They are calculated past the following formulas (flooring means rounded downwards):
Level | Adjustment |
---|---|
0-100 | None |
101-500 | stat * floor((lev + 100) / two) / 100 |
501-ii,000 | stat * floor((lev + 1000) / 5) / 100 |
2001+ | stat * floor((lev + 4000) / 10) / 100 |
The maximum level is 9,999, so the maximum level bonus is 1,399%, or just a fiddling higher than the maximum Mastery bonus.
Identical Rarity [edit]
If a character has more than than ane item with the same rarity equipped, then all such items receive a boost in ability. This works as a multiplier later weapon mastery and grapheme level bonuses are applied. The multiplier ranges from 1.1 to 1.3, depending on how many items with identical rarity are equipped:
# Items | Multiplier |
---|---|
1 | 1 |
2 | ane.1 |
3 | one.2 |
4 | 1.3 |
For example, if a level 1 graphic symbol equips a normal Nightvision and a normal Muscle Ace, that character will normally get +l INT, +200 HIT, and +200 HP. However, if the Muscle Ace and Nightvision happen to have the same rarity number - for example, if they both have rarity 46 on the particular status screen - and so the character will get +55 INT, +220 HIT, and +220 HP, due to the identical rarity bonus (one.one).
Item Ranks [edit]
Each item is assigned a rank, which roughly determines how "good" the item is. Ranks go from 1 to 42, and they make up one's mind what level of enemies will be establish in the item world for that item. Below are the LV+ ranks for level 1 from the "Go to Particular Earth" screen:
Rank | LV+ | Rank | LV+ | Rank | LV+ | Rank | LV+ | Rank | LV+ |
---|---|---|---|---|---|---|---|---|---|
1 | 1 | x | ten | xix | 25 | 28 | 47 | 37 | 76 |
2 | 1 | xi | 11 | 20 | 27 | 29 | 50 | 38 | 79 |
3 | two | 12 | 12 | 21 | 29 | 30 | 53 | 39 | 127 |
four | three | 13 | 14 | 22 | 31 | 31 | 56 | 40 | 255 |
five | iv | 14 | 16 | 23 | 34 | 32 | 59 | 41 | 255 |
6 | five | 15 | 17 | 24 | 36 | 33 | 62 | ||
seven | 5 | 16 | nineteen | 25 | 39 | 34 | 66 | ||
8 | 7 | 17 | 21 | 26 | 41 | 35 | 69 | ||
9 | eight | 18 | 22 | 27 | 44 | 36 | 73 |
The levels listed are minimum levels. In general, the enemies on any given floor will be college level than the LV+ number. Besides, these numbers are for floor 1; afterwards floors have more than powerful enemies.
Hospital Items [edit]
The Hospital gives you prizes whenever you reach certain numbers for each HP, SP, and Dec (Deceased) healed.
HP | Prize | SP | Prize | Dec | Prize |
---|---|---|---|---|---|
100 | Musculus Brawn | l | Mutual Orb | 5 | Caterpillar Egg |
400 | Muscle Hustle | 200 | Psyche Orb | 10 | Charred Newt |
1,000 | Muscle Spirit | 500 | Nighttime Orb | 25 | Rooster Claret |
2,000 | Muscle Fight | 1,000 | Claret Orb | 50 | Snake Kidney |
5,000 | Musculus Ace | 2,000 | Star Orb | 80 | Bat soup |
10,000 | Musculus Victory | 5,000 | Moon Orb | 120 | Frog Sweat |
twoscore,000 | Musculus Dream | 10,000 | Male monarch Orb | 170 | Immortal's pill |
100,000 | Muscle World | 20,000 | Holy Orb | ||
200,000 | Muscle Star | fifty,000 | Anarchy Orb |
If you accomplish certain numbers for HP, SP, and Dec combined, you will get the more powerful seals.
Prize | HP | SP | Dec |
---|---|---|---|
Majestic Seal | 200 | 100 | v |
Nighttime Rosary | 700 | 300 | xv |
Devil Ring | ii,000 | one,000 | 40 |
Feather Token | v,000 | 2,000 | 70 |
Sofia's Mirror | 10,000 | 5,000 | 110 |
Pravda Necklace | xl,000 | 10,000 | 160 |
Royal Ring | 100,000 | 20,000 | 220 |
Testament | 200,000 | fifty,000 | 300 |
Prinnies simply cost 1 HL to heal to full wellness, even when dead. Merely, they exercise not increase the HP/SP/December counters.
For all others, the cost is calculated as follows:
- Every HP ane/iii HL.
- Every SP 2 HL.
- Death 30 HL for each lvl + (Max HP * 2/3 HL)
So, if yous want to salvage money, unequip the HP increasing items after death, but go on the SP increasers equipped. (Later death, SP is free.)
Hospital Fox [edit]
There is a small, only very effective trick to apply in the hospital. Do non selection the prize items until they are at to the lowest degree rare or accept powerful specialists. Each time y'all get out and enter the hospital the prize items are rerolled. So, with some patience, all the hospital items can be rare items (rarity 8-31). Legendary items are not possible.
This fox is of course all-time on the dissimilar seal items, which are the nearly difficult to obtain in other ways.
Alternate Hospital Trick [edit]
Whatever fourth dimension you have more than grand or so HL so can practice i or more of these tricks to earn some more money.
Equip and remove HP boosting items to heal at the hospital, after a while you lot can earn 300,000HL+ from selling the muscles.
Equip and remove SP boosting items to heal at the hospital, after a while y'all can earn 300,000HL+ from selling the orbs.
With effectually 10 mana and less than 10 party members y'all tin can create 10 inexpensive mages or skulls, reduce their HP by creating them every bit good-for-nothing then they only accept iv HP or then(if y'all are lucky you tin get 3HP), become out onto whatever piece of cake map, bring out all your characters other than the witches and throw an enemy into the base of operations, because these characters take such little HP they will be instantly wiped out, complete the map and heal for around 400HL, the hospitals prizes for healing deceased characters is and so skillful using this method you should be able to earn a considerable level of profit in around one-half an hour.
Using all 3 of these tactics together can earn you Royal Rings and Testaments which can profoundly boost your characters stats, using these items you lot tin fly through the first one-half or and then of the game before power leveling becomes readily available(and keep the items for training new characters).
There is some other method, however, that doesn't crave that you create useless characters. Since Humans (any not monster enemy) cannot exist captured, and destroy the base panel, but pick your strongest character, (or a character you lot take conviction in) and deploy them. Afterwards throwing the Man into your base of operations panel, kill everything on the map, and you'll have enough of dead friendlies to heal at the hospital.
Ultimate Items [edit]
The "ultimate" items of the game are very difficult to larn, simply worth it (and necessary to beat the almost powerful enemy in the game).
For weapons, they are acquired by entering a Legendary item ane level of power below of the same type, fighting to level 100, and stealing it from the Detail God at that place.
Once you have any particular of rank twoscore or above, you lot tin level information technology to 100, and so steal another Legendary item of the same type from the Item God 2 at floor B100.
For case, an Item God may have stats similar to the post-obit:
(No "More Difficult Enemies" bills passed)
- Level: half-dozen,933 [Stock-still]
- HP: ten,184,640
- SP: 199,698
- ATK: 186,416
- DEF: 141,452
- Hitting: 147,000
- INT: 176,816
- SPD: 147,000
- RES: 135,906
- EXP: 36,643,537,935
- Next: 10,573,275
- Skills:
- Omega Wind (Mastery fourscore)
- Tera Ice (Mastery lxxx)
- Star (Mastery 80)
Except for the level, you tin can await these numbers to vary somewhat (+/-x%), but you demand to be prepared before you try to kill (or steal from) Item God 2.
The ultimate items are:
- Wpn-Axe: Apocalypse
- Wpn-Fist: Ultimus
- Wpn-Sword: Yoshitsuna
- Wpn-Spear: Glorius
- Wpn-Gun: Etoile
- Wpn-Bow: Galaxy
- Wpn-Staff: All-seeing Staff
- Wpn-Monster: Nyanko Soul
- Etc-Robot: Super Robo Suit
- Etc-Engine: Hyperdrive
The Super Robo Conform can exist stolen from Baal.
The Hyperdrive y'all get automatically from defeating an Detail God 2.
Monster weapons are a little different. The rank 40 monster weapon is Nyanko Soul, which can be caused at the stop of a Friction match Force, or can be taken from Majorly. There are as well rank 41 and rank 42 monster weapons. The rank 41 is the Nemesis, which is a better weapon than Nyanko Soul, and tin be stolen from Baal. The rank 42, Nemesis MK-Ii, is stolen from Prinny Baal, and has better base stats than the Nemesis--just it comes at level 100, and Baal apparently doesn't impale any Item Generals/Kings/Gods, nor does he subdue whatever specialists when leveling his items.
Except for the Longinus (Krichevskoy's favorite weapon can exist received past speaking him him, as Longinus is an NPC exterior the throne room, you need to be in the final mission and exit out of the night associates during a vote and talk to him at that point) there is no elementary way to get a Legendary 2nd-best detail. The easiest manner is to play around in high-level detail worlds until yous encounter one appear either on the Bonus screen or in some enemy's inventory. For reference, they are:
- Wpn-Axe: Durandal
- Wpn-Fist: God's Manus
- Wpn-Sword: Cosmic Blade
- Wpn-Spear: Longinus
- Wpn-Gun: Infernal Gun
- Wpn-Bow: Artemis Bow
- Wpn-Monster: Lucifer Strength
- Wpn-staff: Galactic staff
See the Detail Earth Strategies section for advice on how to deal with the Detail World.
When stealing the Ultimate Items from Item Gods, do not employ a mr.gency's exits on Floor 100. Doing so will cause you to lose the Item upon re-entry.
Maximum ATK [edit]
This section outlines the maximum ATK a character can take, prior to using Extra Proceeds and stat stealing.
The optimum character, somewhat surprisingly, is Th. This is surprising since Th cannot Transmigrate, and therefore misses out on Transmigration bonuses, and cannot equip the Yoshitsuna, which is, past far, the almost powerful weapon in the game.
Withal, both of these flaws are vastly overcompensated by Thursday's 150% bent in almost all stats.
The most powerful weapon Thursday can equip is the Nemesis. (The Nemesis Mk II is improve in theory, but since yous steal it already leveled to 100, and Baal does not kill Detail Generals/Kings/Gods, the Nemesis is really better.)
To truly maximize the Nemesis, you accept to get 1 with 13 specialist slots at level 0, subdue and remove all specialists earlier completing floor x, and fill information technology with Gladiators. Then, afterwards killing each Item Male monarch (and thereby adding another slot to the item), make full the new slot with some other Gladiator. If you do this, information technology adds 3,888 ATK to the particular.
The Nemesis at level 100 has 45,100 ATK, if you lot kill all Item Generals/Kings/Gods.
The Nemesis with 13 slots at level 0 will have sixteen slots at level 100. These must all exist filled past power 19,998 Gladiators. If you do all of this, then your Nemesis will have:
- 3,888 (spec. bonus) + 45,100 (level 100) + 319,968 (specs) = 368,956 ATK
You must then do the same affair with three Legendary Champion Belts, making certain that each has 13 specialist slots at level 0 and that each has the exact aforementioned rarity number as the Nemesis.
- 3,888 (spec. bonus) + 27,100 (level 100) + 319,968 (specs) = 350,956 ATK
Equip the Nemesis and all three Champion Belts on Thursday, at level ix,999:
- (368,956 + 3*350,956) * thirteen.99 (level 9,999) * 1.3 (rarity bonus) * 1.v (bent) = 38,788,069 ATK
Add Thursday'south intrinsic ATK:
- ten (base stat) + 9,998 (level gains) * .45 (level gain multiplier) * ten (base stat) = 45,001 ATK
For a grand total of 38,833,060 ATK.
The second-best grapheme for ATK is Priere, and the third-best character for ATK is a Divine Majin. However, there is no known cap on the number of points that can exist gained through Actress Gain and stat stealing, which makes these kinds of evaluations somewhat irrelevant. (Though it should be noted that, once it is gear up, getting points through Extra Proceeds should be much faster than getting points through stat theft.)
The use for stat theft is that Extra Gain is limited to ane/10 of the stats gained past the strongest minion/student in a specific statistic. Therefore, either Thursday or Priere would get equally much ATK as possible from a Divine Majin. At that betoken, they could get additional minions to boost their other stats and the only fashion to continue boosting ATK would exist through stat theft.
At a sure indicate when the max number is reached it may all become downwardly to 1.
Source: https://strategywiki.org/wiki/Disgaea:_Hour_of_Darkness/Items
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